8/1/2023 0 Comments Fusion 360 import stlOf course I know that it is possible to convert a Mesh into BRep I wrote this several times in my texts even in my first post.īut maybe you didn't understand may bad english so I will try to explain it in some other words.ĭeactivate design history -> Import all needed stl files into new components at the beginning of design process -> Do a Mesh to BRep conversion for each mesh -> Join the new created components/bodies with others if needed. Thanks for further informations about this. It will be very nice if it will be possible in the future to do the same operations with the mesh faces in Fusion like it can be done in Inventor. That can be quite hard if you not know in the beginning which files you will need. When I want to use simple mesh files in Fusion in a bigger project, I have to import all of them in the beginning of the project, to do the Mesh -> BRep conversion because you must disable design history for that. Then he was able to move the giraffe on the plate in x- and y-direction but not in z-direction because of the constraint.ĭoes Inventor automatically convert an inserted stl/mesh file into lets say, a BRep like model to work with it even if it has a lot of triangles? Or does Inventor just has the capabilities to select mesh faces and does not convert the mesh file into another format? He did it with a voronoi styled giraffe (a lot of triangles) an put it onto a simple plate. This is the option/function I am missing in Fusion 360. He just selected to set a constraint and then he was able to select the face of the mesh and a face of another body and then they get moved together. Like I said before I saw a video clip of Inventor, not SolidWorks and there it was possible to insert a stl file and then select a face of this mesh object or an axis through a mesh hole and then make a constraint with a face or axis of another body. I know it is not possible to make a exact positioning of mesh holes, but I think it can be possible to make a constraints between mesh faces and other body faces. Thanks for your explanation and also for this workaround with the Mesh section. I hope you understand what I mean and also I hope I was really missing something and there is a easy solution for my problem I not figured out yet. Maybe I am missing something? It would be very helpfull if it is possible in further releases to do a correct positioning of STL files (Mesh Bodys). I know, that it is possible to convert Mesh files into BRep and then do futher modifications or the positioning, but sometimes the STL files are to complex to convert them into a BRep. I know, that it is possible in some other Tools like SolidWorks to import STL Files (also possible with Fusion 360) and the do excatly positioning of this stl file in the current project (not possible with Fusion ?). I was not able to make a point to point move because I cannot select a point in my "Mesh Body". I thought okay because it is a STL file it is not possible to make joints, but then I wanted to make a "point to point move" because I want to exactly move the STL file to a position of my choice to go futher in my project but it didn't worked. Joints between components purely created with Fusion work like a charm, but I am not able to make a joint between the STL file (now a Mesh Body in a component) and other components with normal bodys. I'm currently designing a 3D Printer and therefore I need to import some STL files into my project and then make a joint from that STL files to parts of my other components which I have created with Fusion 360. I have a question about how to make a joint between an inserted STL file and a component which is created with Fuision 360.
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